![]() This allows you to look at import times, previous revisions, list dependencies, see importers used and import duration over time.Īsset Pipeline: Support for importing models and textures in parallel in external processes (off by default, enable in Project Settings -> Editor -> Refresh.īurst: Added a new optimization mode, Balanced. For more information, see AssetImportContext.GetArtifactFilePath and AssetImportContext.GetOutputArtifactFilePath.Īsset Pipeline: Added ArtifactDifference Reporting messages to the Artifact Browser.Īsset Pipeline: Added Accelerator authentication support using Unity ID.Īsset Pipeline: Added Import Activity Window. ( 1362435)ĢD: Added a new template to allow users to start a new project with 2D Renderer set up.ĢD: Added support for users to create and define scriptable tools for the Tile Palette window.Īndroid: Added a default texture compression format option to Player Settings.Īndroid: Added support for building and running Android apps on Chrome OS devices with x86 and x86-64 CPUs.Īndroid: Added support on Android for split-screen, pop-up and freeform windows.Īndroid: Changed so users can now include custom asset packs into the build by adding assets to the directory ending with '.androidpack'.Īndroid: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs.Īsset Import: Added an artifact file dependency system to the AssetImportContext. XR SDK: Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials". Vulkan: GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. UGUI: Performance regression when loading or unloading a large Scene. Shader System: Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument ( 1369645) Scripting: Increased Script Assembly reload time ( 1323490) Scene Management: Instantiated FBX through code throws error after leaving Play Mode. ![]() Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds. Profiling: GUIStyle errors are thrown when entering Play mode with docked Profiler and the "Maximize On Play" option Enabled. Mono: NullReferenceException can cause a freeze when thrown in the Player. Mono: Nuget Package causes errors in console when built into UWP with. Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device. Recent Mac Metal editor change delayed frame updates by 1, affecting selection feedback, keyboard inout and undo/redo. IL2CPP: .BinaryFormatter doesn't work when Project is built with IL2CPP Scripting Backend. Global Illumination: Progressive Lightmapper falls back to CPU if only light color was changed. Global Illumination: Scene gets brighter in Standalone player if it was open in the Editor at build time. ( 1359723)Īsset Import Pipeline: There is a crash in OnDemandScheduler::SetStandbyWorkerCount when opening a project with a symbolic link in it. (Z58059]())Īsset Import Pipeline: There is a ArtifactInfo.Internal_Destroy exception thrown when in Play mode while using Rider debugger. Minimum window size might not be respected properly on all Android devices.Īsset Bundles: The build of AssetBundles can be slow when there is a very large filecount. Some Android devices may experience delayed resolution updates after resizing a window. ![]() ( 1347186)Īndroid: * Devices might wake up from sleep when in split screen mode.Ĭhrome OS devices that support tablet mode might not pause apps when they are no longer visible. It also supports all the custom features of Unite, enabling you to customize your app to your heart's content.Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. Each Unite app is powered by the WebKit 2-based Unite browser, enabling support for virtually all web experiences and plugins. Unite will create a lightweight, fully isolated, customizable app and place it into your Applications folder. ![]() Simply launch Unite, enter a name for your app, enter a URL, pick an icon - Unite can even automatically grab the HQ site favicon for you - choose additional settings, and push create. Unite 3 for macOS allows you to turn any websites into a native app on your Mac. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |